| HG Morrowind Gateway Maintained by LDones. |
| Herein you'll find a collection of downloads for The Elder Scrolls III: Morrowind, some created/put together by me, others just for kicks and/or because I think they're of great utility/quality and haven't seen so much exposure. Feel free to do whatever you like w/ my mods, so long as credit is given where it's due. |
| New! - The Illuminated Order - v1.0c | |
| A mod by Charles Devito and LDones - New faction! Over 20 Quests! Become a lich! | |
| Illuminated Order v1.0c (Tribunal Required) - 1.5M - Updated 6/27/03! Adventure into unknown depths, and plunge into the greatest mysteries of Vvardenfell with the Illuminated Order v1.0! Join a paranoid and secretive sect of the most mysterious and skilled researchers & adventurers in all of Tamriel. See amazing sights! Combat against impossible odds! Seek out and utilize strange and powerful artifacts, unlike anything seen before! And at the end of it all, have the opportunity to become a powerful lich! The Illuminated Order - A completely new faction with over 20 quests that will take you across Tamriel and beyond, including new and never before seen mod features and character opportunities! |
|
| Mods by LDones | |
![]() |
Thief Experience Overhaul-LD v1.3b -
Updated 1/12/03 - 37k - Put
together from a month's worth of research & discussion, this mod was
created in an effort to give thieves and stealth-skilled characters in Morrowind
a more interesting and rewarding experience, and fixes a number of glaring
imbalances in the way some of the thief-oriented systems were implemented
in-game. Improves Lockpicking, Traps, Open Spells, and adds Stealth/Sneaking
enhancements based on Weather and Time-of-Day. Available
in two versions: Tribunal Version (Recommended) and Non-Tribunal Version I suggest also using Armor Effects 1.5b and Wakim's Game Improvements with this mod, for a further enhanced game experience. |
![]() |
Armor
Effects-LD v2.0-WD (Tribunal Required)
- NEW! Version re-coded by WDog -
Updated 3/18/03 - 24k - For
a touch of realism, wearing restrictive, bulky Medium or Heavy Armors with
this mod will now bring a cumulative Sneak Penalty. Heavy Armor will also
cause a slight Agility Penalty, making Light Armor or going Unarmored more
attractive prospects for the thief-on-the-go. If the Agility Penalty
seems too unattractive, a non-Agility-altering version of the plug-in is
also included.
NOTE: Armor Effects was designed to run in conjunction w/ the Stealth Enhancements plug-in, in the Thief Experience Overhaul. I highly recommend running that plug-in in addition to this one, as well as the Armor Effects-Armor Balance Companion, and the Dodge Mod for a more immersive and interesting thieving/sneaking experience. |
![]() |
Armor
Effects - Armor Balance Companion - 1.0 (Tribunal
Required) - Updated
3/18/03 - 19k - In response
to working on the Armor Effects Plug-In, I've made an attempt to rebalance
the in-game armors to address some inconsistencies & balance issues.
Armor Rating, Weight, Health/Durability, and Gold Value have been tweaked
for nearly all armor in the game, in hopes to make each armor type worthwhile
and attractive to different kinds of players.
NOTE: The armor settings in this mod are what I have for my personal use, and many may disagree with these values. The Gold Value of higher-end armors has been brought down & re-scaled fairly significantly and some armors may still be too easily obtainable for their quality/value. |
![]() |
Dodge Mod (Enhanced) 1.2-WD (Tribunal Required) - Originally created by Horatio - New version re-coded by WDog - Updated 3/18/03 - 8k - Unarmored is now a far more formidable skill with this plug-in, based on a mod by Horatio. Playing Unarmored now grants the player a Dodge/Sanctuary bonus based on skill level, making him/her harder to hit the higher it goes. Wearing armor will deplete and/or nullify this bonus, and only high-evel characters can retain some bonus while wearing more then one or two pieces. This version takes advantage of Tribunal scripting functions so, unlike the previous version, raising other Armor skills will no longer nullify your dodge bonus. Wizards, monks and fashion conscious rogues rejoice! |
![]() |
Nighttime Door Locks-LD 1.1a - Originally created by Rasputin - Updated 6/23/03 - 28k - Citizens and Shopkeepers across Vvardenfell will now lock their doors at night - from 9pm to 8am, houses and shops in every city on the island are closed. (Inns, Guild Halls, certain Tradehouses, and other appropriate buildings excepted). Makes wandering the nights of Vvardenfell feel a bit more appropriately lonely & spooky and gives Thieves and Stealth-oriented characters a self-replenishing source of locks to practice their skills on. |
![]() |
Helm of Sheogorath v1.5-LD - Originally created by Cody Frear - 10k - The Helm of Sheogorath is an artifact both prized and feared by magicians of Tamriel. Legend says that a clipping of Sheogorath's hair was crafted into the helm by the long-dead smith. Embued with a piece of the Mad Lord, it grants great power, but at what cost, none are sure - save to say that whatever boon it may grant, the sheer, overpowering insanity of Sheogorath is likely not far behind. A quick, clean, cavern romp with some nice atmosphere and a strange reward. |
| In the Spotlight... | |
| Other Highlights | |
![]() |
Mod Reviews - By Zenogias - Want the low-down on the most popular or overlooked mods for Morrowind? Look no further. Objective, detailed reviews of Morrowind Mods are now on-line here at the HG Morrowind Gateway, courtesy of community stalwart Zenogias, including pros, cons, and information regarding mod conflicts. |
![]() |
Wakim's Game Improvements (R9) - 60k - By Wakim - Groundbreaking in its far-reaching effects upon gameplay, Wakim's Game Improvements (WGI) includes some of the most impressive, well-thought-out modifications available. Includes Flee AI, a magic system overhaul, dialogue and faction-relation enhancements, and numerous Item/Character/Game Settings balances, all making Morrowind a richer and more vibrant world for all kinds of characters to play in. Highly Recommended. |
| More on the way... | |
| Mods by The Other Felix | |
| (Requiring Tribunal) | |
VGreetings VGreetings - Enables Tribunal's new faction/rank greetings for characters in original areas; also includes many related fixes and previously unused voice samples in all sections |
|
Tribunal
Integration Tribunal Integration
- Adds new armor and weapons from Tribunal to a selection of original
characters, new constructs to original Dwemer levelled creature lists,
and also makes dialogue, NPC inventory, gameplay adjustments to "Dark
Brotherhood Attacks" |
|
Expanded
Museum of Artifacts Expanded Museum
of Artifacts - Makes the Mournhold Museum of Artifacts accept all items
in the book "Famed Artifacts of Tamriel." Includes new security
measures, a chance for six artifacts to randomly appear in the museum,
an updated book and a few related fixes. |
|
Visible
Pets Visible Pets - Makes Rerlas Mon's creatures visible (and edible) in Mournhold's Great Bazaar, rather than materializing only when purchased. |
|
Helm
Experiment This plugin will
cause all original (from both Morrowind and Tribunal) unenchanted and
pre-enchanted full (and glass) helms to to have various effects on the
PC when equipped, through the application of combinations of the Blind,
Drain Personality, Night Eye, and Sound spell effects. In addition,
when worn by vampiric PCs, they will disable the "Vampire Touch"
spell but, when used with version 0.9.3 or later of the Voice Greetings |
|
| (Requiring Bloodmoon) | |
Bloodmoon
Extras Bloodmoon Extras
- Adds Nordic Silver Spear, additional Riekling creature, |
|
Bloodmoon
Female Armor Fix This plugin eliminates
clipping issues involving the two Bear Cuirasses and some groin models,
and enables the female Ice Armor Gauntlets in first person view. |
|
| (Requring both Tribunal and Bloodmoon) | |
Experimental
Weapon Adjustments Experimental Weapon Adjustments - Includes new Reach values derived from individual weapon models, weight-based Speeds, a few fixes and three previously unused models. |
|
| (No Requirements) | |
Xmas
Accessories The plugin adds the Boots and Gauntlets of Saint Nicholas to Milie Hastien's shop in Balmora (she won't mind if they're removed). |
|
| Morrowind - Additional Splash Screens | |||
At game start-up,
Morrowind displays a random selection of splash images of in-game
creatures, all originally released as wallpapers at
www.elderscrolls.com. These packages contain a collection
of official wallpapers not included w/ the retail package, for use
as splash images. (Note that file sizes can be rather large)
(The zip files should put the images in your Data Files\Splash dir
automatically if extracted to the Data Files dir.) |
|||
|
|||
![]() |
Morrowind
Additional Splash Screens - Creatures - 8.73M
Contains three additional creature splash images not included with the game, including the Dremora, Dreugh, and Lesser Bonewalker. Currently Unavailable |
||
![]() |
Morrowind
Additional Splash Screens - Places of Note - 13.7M
Contains eleven additional splash images of notable places throughout Morrowind, from Ald Velothi to the Shrine of Azura. Currently Unavailable |
||
![]() |
Morrowind
Additional Splash Screens - Tribunal - 6.3M
Contains four Tribunal-themed splash images, featuring the Fabricant, High Ordinator, Helseth Guard, and Dark Brotherhood Assassin. Currently Unavailable |
||
|
- All images from The Elder Scrolls III: Morrowind, Copyright Bethesda Softworks - |
|
This site developed, maintained, and Copyright Hired Goons, Ent., 2000-2003. |
| All trademarked and copyrighted works reserved to their respective owners. The Hired Goons are a group of young men and women celebrating freeform creative artistry and pop culture, and as such are not seeking professional or financial gain from the copyrighted material of any known entity. The Hired Goons Entity assumes no responsibility for lost, stolen, or damaged intellectual property.
Questions or comments go here. |