| Havish v1.1 (Created by JOG) - Reviewed by Zenogias - Updated 3/4/04 |
| It's time to review Havish. Read on for details, potential issues and screenshots, but hopefully no spoilers. |
| Synopsis
A
few notes: The Fighters and Mages Guilds have 8 quests each. They
work as an expansion of the existing Fighter's and Mages Guilds
in Morrowind. The Thieves Guild in Havish however, is a completely
different guild, seperate from the normal Thieves Guild. It has
20 quests, and you start out as a Toad no matter what your rank
in Vvardenfell's guild.
Conflicts
I have neither Silgrad Tower or Blacklight, but I have been told
that Havish is not compatible with Blacklight. It is apparently
compatible with the current version of Silgrad Tower, though future
versions of Silgrad (50% larger landmass?) may conflict.
The Bad:
What
I think The best landmass-adding mod available by far. Tight. Well designed, detailed and everything that happens there is in some way interesting, different and fun. Misc Screenshots Burning warehouse The Order of Arkay and bridge to Havish Downtown The Palace (right) and City Watch Headquarters (left) Additional screenshots and download link JOG's Havish Page Be sure to get both the mod and the 1.1 update. Also, It is essential that you read both readme files! There are two ways of applying the update and the readme will tell you which one you will need to use. Have fun! |
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- All images from The Elder Scrolls III: Morrowind, Copyright Bethesda Softworks - |
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